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Are you ready to risk everything? The Sixth World. One of the most enduring RPG settings ever created, with shadows growing deeper and darker in its latest edition. Dominated by enormous, world-striding megacorporations strangling metahumanity in ...
Body Shop is the core augmentation book for Shadowrun, Sixth World, full of ways for shadowrunners to change their bodies and abilities so that they can maximize their abilities and do the impossible. Full of options for players and gamemasters, this ...
DO THE COLLAPSE Some are careful, others are chaotic. Some are new, others old. Some are ruthlessly calculating and logical, others have only the barest acquaintance with sanity. But they're all in the shadows, they're all dangerous, and they're a ...
This latest reprint of Shadowrun, Sixth World provides fast-moving Shadowrun role-playing action with bonus Berlin content. The rules have been streamlined, but they still offer the depth of play Shadowrun fans expect - with less rules to flip throug ...
RISK IS THE REWARD Shadowrun, Sixth World is the latest edition of one of the most popular role-playing games of all time. In 2080, the world is controlled by massive megacorps that draw on a wealth of technology and magic to keep the world under ...
TOTAL DARK Voice scream in the darkness. Voices of the lost drift through the night. Their sound is despair, sorrow, and terror. The noise grinds at your soul, but only thing worse than listening to the chorus of pain is joining it. The world i ...
A Fighting Chance Combat is no stranger in the shadows; someone’s always working on new ways to eliminate their opponents. Maybe it’s the adept martial artist who’s pushing their body and power the breaking point Maybe it’s the local street samura ...
JUMP IN In the Sixth World, you can go from home to work to stores and back home again without touching a steering wheel or pushing a pedal, letting your vehicle and the networks it is hooked into do all your driving for you. But why would you ...
THE SHADOW CAPITAL Join spies, smugglers, liars, cheats, killers, thieves, rebels, anarchists, gangers, thugs, hoods, outlaws, low-lifes, hackers, con artists, hustlers, and more as they gather and try to climb to the summit of the shadowrunning w ...
The sixth world feels like it’s perpetually in the middle of slow-motion collapse, disaster after disaster threatening to bring parts or all of it down. So, it’s critical to know what might push some of this disaster over the edge, turning slow-motio ...
The Sixth World is full of great cities to stage a campaign, and Final Bets brings players to Paris for a fast-moving, espionage-heavy campaign. They’ll discover and trade secrets, help shift alliances, and otherwise try to keep up with the powers th ...
This Shadowrun, Sixth World Gamemasters Screen is what you want it to be. How do we know? Because you get to shape it. A player-facing large pocket lets you share scene inserts to change up the players visual experience, with many included with the s ...
THE ENDLESS FRONTIER Digital cowpokes, bit jockeys, and light riders will all tell you that the Matrix is the last bastion of freedom in the world, the only place where you can go toe to toe with the most powerful people around and have a chance o ...
THE MIDNIGHT HOUR The Doomsday Clock is ticking, and most don’t even know it. There’s a war raging within the shadows, metahumans against monsters. And this isn’t just a reckoning; this is the endgame … Most look the other way, but other ...
Margin Calls is the newest corporate plot sourcebook for Shadowrun, Sixth World. Immediately following the world-changing events depicted in Lethal Harvest, this book explores the fallout from those events from a corporate and street point of view an ...
Following the structure of Collapsing Now and building on recent books, Null Value provides information on ten Matrix threats in the Sixth World, including plot hooks and other details that can be useful for players and gamemasters alike. With entiti ...
CORP REPORT You can be proactive, shift paradigms, think outside the box, and set aggressive agendas all you want"”the megacorporations of the Sixth World are still going to disturb your plans, ruin your day, and screw up the world. They are shado ...
The Meaning of Fear As a rule, shadowrunners aren’t afraid of things that go bump in the night—because usually, it’s them. They know, though, that they aren’t the only thing to worry about. The universe and the metaplanes have things they can’t im ...
STRONG CHARACTERS Shadowrunners come in all shapes, sizes, and skill sets. Some of them do things you immediately know will be useful. For others—well, let’s say their usefulness sometimes sneaks up on you. Shadow Cast embraces the full range o ...
Know and Go You know the basic advice—shoot straight, conserve ammo, etc.—but that’s far from the only things runners need to know. How to you get into where you’re not supposed to be? How to you stay unseen in spots with a thousand eyes watching? ...
Know and Go You know the basic advice—shoot straight, conserve ammo, etc.—but that’s far from the only things runners need to know. How to you get into where you’re not supposed to be? How to you stay unseen in spots with a thousand eyes watching? ...
DREAM IT, BE IT The Sixth World is wild and weird, but it doesn’t have to be wilder or weirder than you. If you can dream it, the Sixth World Companion helps you play it. With alternate character creation methods, new metatypes, a whole slew of ...
NOTHING BUT SHREDS NOTHING IS REAL. EVERYTHING IS REAL. What you think is real rips and shreds, and the unreality beneath spills out. Everything you dreamed of. Everything you fear. The past returns, distorted and dark. The future sparks in gli ...
Smooth Operations is the core face rulebook for Shadowrun, Sixth World. Shadowrun has never had a core face rulebook, and this book provides a ton of options for players who want to emphasize the social element of the game. With details and mechanics ...